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Old Mar 09, 2011, 06:20 PM // 18:20   #41
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Originally Posted by Beomagi View Post
Not debating the "truth" of it, but a skill is balanced if it fits in with the average set of skills.
Just sounds like your idea of balance, not the actual definition of balanced itself.
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Old Mar 09, 2011, 07:06 PM // 19:06   #42
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only ias there should be in pvp is frenzy imo, sorry but that at least requires proper usage
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Old Mar 09, 2011, 07:48 PM // 19:48   #43
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Originally Posted by MithranArkanere View Post
You can't balance all the game based on how good a skill in in PvP. When ANet finally accepted that, the skill splits came to be.
No its perfectly possible to balance like that, Anet just couldn't handle it.

Even then, after the pve-pvp split, PvE got worse. It became much more mind numbing c-space go afk than it already was.

Besides anyone proposing something other than frenzy is advocating an IAS/IMS that you just push when it lights up. There is no thought, no awareness, just push button when it lights up. What's worse is now there are becoming multiple options that keep close to if not 100% uptime that fit into the "push button when lit" category. I dunno maybe I just feel there should be a little more thought to PvE than bind 1-8 and c to spacebar and one-button win everything.
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Old Mar 09, 2011, 11:12 PM // 23:12   #44
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Originally Posted by Giro View Post
HoF is only 25% while all warrior stances are 33%. How much of a difference does this make?
Since increased attack speed cuts the attack speed by X% instead of increasing the amount of strikes by X%. 25% will give you 33% more strikes, and 33% will give you 50% more strikes.
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Old Mar 13, 2011, 03:48 PM // 15:48   #45
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Originally Posted by Xsiriss View Post
And here come the old douchebags with their beloved Frenzy. It only works in organsied PvP, (basically most GvG and only a little HA). It's useless in PvE and unorganised PvP. Plus it's only one skill, only having one so called viable IAS is not good.
uhm, i use frenzy all the time in pve just fine, im not sure what youre on about m8
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Old Mar 13, 2011, 09:58 PM // 21:58   #46
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Originally Posted by Nalia View Post
uhm, i use frenzy all the time in pve just fine, im not sure what youre on about m8
I'd like to see you using Frenzy in Ooze pit HM.
And without damage-cappers like Protective Spirit too.

I mean, without dying on the first Ooze spike.
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Old Mar 13, 2011, 10:07 PM // 22:07   #47
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Originally Posted by MithranArkanere View Post
I'd like to see you using Frenzy in Ooze pit HM.
And without damage-cappers like Protective Spirit too.
That's utterly stupid.
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Old Mar 13, 2011, 11:17 PM // 23:17   #48
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Originally Posted by MithranArkanere View Post
I'd like to see you using Frenzy in Ooze pit HM.
And without damage-cappers like Protective Spirit too.

I mean, without dying on the first Ooze spike.
Fail test considering you should always have prot somewhere in the team.
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Old Mar 13, 2011, 11:38 PM // 23:38   #49
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Originally Posted by MithranArkanere View Post
I'd like to see you using Frenzy in Ooze pit HM.
And without damage-cappers like Protective Spirit too.

I mean, without dying on the first Ooze spike.
I'd like to see you solo Oozepit with only Infuse Health and Draw Conditions.
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Old Mar 14, 2011, 12:12 AM // 00:12   #50
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I don't know anything about the PvP or PvE metas atm. When I got back a while ago I still used a triple chop conjure warrior in PvE.

But IAS:

25% IAS = 33% more damage
33% IAS = 50% more damage

At least that didn't change
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Old Mar 14, 2011, 01:36 AM // 01:36   #51
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pve/pvp split works well for some skills i think. like rit spirits where really pretty poor in pve before the update.

i think ranger needs ias buff first tbh :/
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Old Mar 14, 2011, 12:09 PM // 12:09   #52
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Originally Posted by HigherMinion View Post
I'd like to see you solo Oozepit with only Infuse Health and Draw Conditions.
I didn't say that "I use Infuse Health and Draw Conditions all the time". Did I?
And I did finish Ooze pit in HM without damage-cappers and tanks, thanks to one little thing I like to call 'interruptions'.
A couple of mesmers and a little bit of Chocking Gas, throw a snare so they won't move around too much, and all they can do is stand there wobbling while you kill them.

Frenzy is the least used skill in PvE by any warrior with half a brain, because it will put unnecessary stain in the healer, and there are better IAS than it.

Not all skills have to work in PvE as good as in PvP and vice-versa, but this skill is not only bad for players. It's bad for NPCs too.
Every single monster in PvE that uses a Frenzy or Primal Rage is pitiful.

The wolves in Fronis? You can easily deal over 160 Damage to them in HM with a single attack.
The Bandit Riders from the Vanguard quests? Without frenzy, they would be the little challenge they should be, with it, they die in two attacks of the Imp, or three from players. Symbol of Wrath, Bane Signet, Banish, dead.
Hellhounds? Heh. x2 holy damage +x2 from frenzy, and you can kill them with a single holy attack from a dervish or a monk.

This skill would be better split, for both players and NPCs.

Last edited by MithranArkanere; Mar 14, 2011 at 12:25 PM // 12:25..
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Old Mar 14, 2011, 06:52 PM // 18:52   #53
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Your argument that Frenzy is bad for players is because AI doesn't know how to use it?

It still really incomprehensible how Frenzy can be good in an environment with intelligent opponents that can exploit its drawback, but bad in an environment with dumb AI that will not.
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Old Mar 14, 2011, 08:13 PM // 20:13   #54
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Quote:
Originally Posted by MithranArkanere View Post
I didn't say that "I use Infuse Health and Draw Conditions all the time". Did I?
And I did finish Ooze pit in HM without damage-cappers and tanks, thanks to one little thing I like to call 'interruptions'.
A couple of mesmers and a little bit of Chocking Gas, throw a snare so they won't move around too much, and all they can do is stand there wobbling while you kill them.

Frenzy is the least used skill in PvE by any warrior with half a brain, because it will put unnecessary stain in the healer, and there are better IAS than it.

Not all skills have to work in PvE as good as in PvP and vice-versa, but this skill is not only bad for players. It's bad for NPCs too.
Every single monster in PvE that uses a Frenzy or Primal Rage is pitiful.

The wolves in Fronis? You can easily deal over 160 Damage to them in HM with a single attack.
The Bandit Riders from the Vanguard quests? Without frenzy, they would be the little challenge they should be, with it, they die in two attacks of the Imp, or three from players. Symbol of Wrath, Bane Signet, Banish, dead.
Hellhounds? Heh. x2 holy damage +x2 from frenzy, and you can kill them with a single holy attack from a dervish or a monk.

This skill would be better split, for both players and NPCs.
So what your saying is, because enemies that have it are easy to kill then its a bad skill? Bullshit.
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Old Mar 15, 2011, 12:47 PM // 12:47   #55
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So I heard that when you use Frenzy, and then another stance when you are about to take damage, it replaces Frenzy with that stance you just activated. Can someone confirm/deny this?
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Old Mar 15, 2011, 06:12 PM // 18:12   #56
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Quote:
Originally Posted by MithranArkanere View Post
I'd like to see you using Frenzy in Ooze pit HM.
And without damage-cappers like Protective Spirit too.

I mean, without dying on the first Ooze spike.
What kind of argument is that? Pve is about adapting to the enviroment right?
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Old Mar 15, 2011, 06:13 PM // 18:13   #57
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Originally Posted by Jbrown View Post
So I heard that when you use Frenzy, and then another stance when you are about to take damage, it replaces Frenzy with that stance you just activated. Can someone confirm/deny this?
wow thanks man. thats why i always get owned so bad with my w/mo in pvp
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